Arcadia Quest: Inferno cover
2017BGG rank #1,056

Arcadia Quest: Inferno

by Thiago Aranha, Guilherme Goulart, Eric M. Lang, Fred Perret · CMON Global Limited

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Players2–4
Time60–120m
ComplexityMedium-Light
Age13+

About the game

What is Arcadia Quest: Inferno?

Inferno is a standalone expansion to Arcadia Quest. It is 100% compatible with the original base game and introduces four new Guilds: Sharks, Tigers, Crows, and Serpents. It features new types of heroes, such as Alchemists and Gladiators. There is a new branching campaign system, and the storyline revolves around the guilds descending into a fiery abyss. There are Brimstone cards that make the terrain risky to navigate, which operate similarly to the Tombstone cards from Arcadia Quest: Beyond the Grave. A new mechanism called "Damnation" will tempt the heroes with powerful weapons that can corrupt the characters over time or change the behavior of nearby monsters. There are also Angels, which are allied characters for the heroes to rescue, escort or assist. Working with the Angels can affect the branching campaign path system and even allow the player to recruit them for use in later missions.

How it plays

Mechanics

Action RetrievalDice RollingGrid MovementModular BoardScenario / Mission / Campaign GameSquare GridVariable Player Powers

On the shelf

Categories

AdventureFantasyFightingMiniatures

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Arcadia Quest: Inferno?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?