D100 Dungeon cover
2018BGG rank #3,621

D100 Dungeon

by Martin Knight · (Self-Published)

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Players1
Time5–90m
ComplexityMedium-Light
Age10+

About the game

What is D100 Dungeon?

D100 Dungeon (Book 1) is a game in which you will steer an adventurer through underground caves and dungeons, looking for lost treasures and completing dangerous quests. With each game your adventurer will gain wealth, recognition and become stronger and increasingly skilled in their pursuits. All you will need to play D100 Dungeon, is a pencil, eraser, a few dice and your imagination. The game uses a series of tables and harks back to a cross over of an RPG and a choose-your-own adventure book, with quests and character development. You can pick this up and play as and when you have free time. Each quest is a trip to the dungeon, where you will have a specific goal. Whether you win or fail the quest, your character is constantly developing and looting better and better equipment and more gold. As you progress through the dungeon, you map your progress and make notes so you can easily return back to a quest you have started next time. This is an ideal lunch break, train journey, or flight filler game. You can visit the games website here :https://www.mkgames.co.uk/d100dungeon —description from the designer

How it plays

Mechanics

Dice RollingPaper-and-PencilRole PlayingSolo / Solitaire Game

On the shelf

Categories

BookDiceFantasyPrint & Play

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in D100 Dungeon?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?