Field Command cover
1991BGG rank #9,599

Field Command

by Walter E. Johnston, IV · (Self-Published)

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Players2
Time180m
ComplexityMedium-Light
Age10+

About the game

What is Field Command?

In Field Command each player controls an army of 40 units comprised of Artillery, Cavalry, Infantry, a General, and Guerillas. Cavalry and Infantry are divided into 3 ranks, denoted by a triangle, a circle, or a square. The battlefield is an 11x11 grid which contains forests and plains across 3 levels of elevation. Players can move up to 12 units per turn and movement is simultaneous. Battle is resolved with a rock-paper-scissors system which is modified by both rank and terrain. The goal of the game is to remove the other player's general from the battlefield.

How it plays

Mechanics

Action QueueGrid MovementRock-Paper-ScissorsSimultaneous Action SelectionSquare Grid

On the shelf

Categories

NapoleonicWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Field Command?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?