Imperial Settlers cover
2014BGG rank #396

Imperial Settlers

by Ignacy Trzewiczek · Portal Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players1–4
Time45–90m
ComplexityMedium-Light
Age10+

About the game

What is Imperial Settlers?

Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins... Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points. The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.

How it plays

Mechanics

Closed DraftingContractsEnd Game BonusesHand ManagementIncomeMulti-Use CardsOpen DraftingSolo / Solitaire GameTake ThatTurn Order: ProgressiveVariable Player Powers

On the shelf

Categories

AncientCard GameCity BuildingCivilization

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Imperial Settlers?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?