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Behind
by Cédric Millet · KYF Edition
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About the game
What is Behind?
Analyze, assemble, admire — in Behind, you'll find three scenes to solve, each with its own unique mechanisms and reflection. You want to observe the tiles laid out in front of you, then assemble them logically and turn them over to admire the result on the reverse! Six clue cards are available for each scene and should be turned over in numerical order. The scenes in the box are: • The Theft: A theft has taken place in a city museum. The investigation is moving fast! (Illustrated by Pierô - 56 tiles) • The Professor: Two scientists experiment with an incredible machine. (Scripted and illustrated by Martin Vidberg - 54 tiles) • Imhotep: A bas-relief of strange hieroglyphs is said to open a door to the cosmos. (Illustrated by Maud Chalmel - 70 tiles) Once you've reconstructed the picture, you can read all of the clues at your disposal, even if none of them were turned over while you were solving the picture. They'll help you validate your thinking and confirm your thoughts! Finally, flip each tile to reveal the final image...
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Behind?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?