Shadowrun: Crossfire cover
2014BGG rank #1,489

Shadowrun: Crossfire

by Mike Elliott, Rob Heinsoo, Jim Lin, Gregory Marques, Sean McCarthy, Jay Schneider, Rob Watkins (Board Game) (I) · Catalyst Game Labs

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Players1–4
Time30–60m
ComplexityMedium-Light
Age13+

About the game

What is Shadowrun: Crossfire?

The shadows of the Sixth World have every kind of danger you can imagine: ultra-violent gangers, flesh-eating ghouls, mages that summon spirits from toxic waste, backstabbing corporate raiders, hard-nosed police officers, and even dragons. You don't have much — mainly your guts, your wits, and your friends — but maybe that's enough. Between you and your teammates, you can sling spells, hack the Matrix, talk a tiger out of his stripes, and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you? You're about to find out. Shadowrun: Crossfire is a cooperative deck-building card game for two to four players set in the gritty, cyberpunk fantasy world of Shadowrun. Play a shadowrunner team and take on tough jobs such as protecting a client who's marked for death, shooting your way out of downtown when a run goes sour, or facing down a dragon. In each game you'll improve your deck with a mix of strategies, while earning Karma to give your character cyber upgrades, physical augmentations, magical initiations, weapons training and Edge. Shadowrun: Crossfire includes two obstacle decks, a black market deck, a crossfire event deck, mission sheets, role cards, runner cards, and upgrade stickers.

How it plays

Mechanics

Cooperative GameDeck, Bag, and Pool BuildingLegacy GameVariable Player Powers

On the shelf

Categories

AdventureCard GameFantasyFightingScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Shadowrun: Crossfire?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?