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Heckmeck Junior
by Reiner Knizia · 999 Games
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About the game
What is Heckmeck Junior?
Kids have been waiting for this a long time: Eventually, the fun the older players are having with Pickomino is now also available for the younger ones – in a charming, funny, and perfectly age-based dice game: Heckmeck Junior. The player, who can roll the tastiest ingredients for his Mac Heck burger on the six dice, becomes “Worm King of the Day”. Cucumbers, cheese, and ketchup make the chicken wings of our young poultry flutter for joy. If you manage to acquire many different delicacies throughout your dice rolls you may put a lot of tasty roast worms onto your plate. In case your desired treat has already been taken from the grill, though, you may of course also eat from your opponents’ plates. The main difference between Pickomino and the junior version is that besides the inevitable worms, the dice have different food symbols (cheese, ketchup, rolls) on them instead of numbers, and the tiles have one-digit numbers that are easier to count.
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Heckmeck Junior?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?