Ruins: Death Binder cover
2021BGG rank #9,338

Ruins: Death Binder

by Marek Vogelsinger · Heavy Punch Games

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Players1–2
Time25–120m
ComplexityMedium-Light
Age13+

About the game

What is Ruins: Death Binder?

Ruins: Death Binder is a 1 to 2 player board game that incorporates unique reverse deck building and dungeon crawling mechanics. This is a game where you stand against great odds with very limited resources, you do your best to survive and push forward and test different strategies. You will learn to master and manage your cards and possibilities, as the game becomes only harder with time. Each player chooses his path and delves into the dungeon filled with different events and encounters. During the game your character gains taint, more taint it gathers the stronger and more difficult enemies are sent your way. Use action cards in combinations to defeat enemies and use their weaknesses. But be aware of their strengths and different abilities. Thin your starting deck and store cards that fit your play style to form a new, more fitting deck. Gain experience points to use rest actions and make the character your own by upgrading various traits, to make him tougher, deadlier and more capable fighter. Partake on side quests that will give you even more resources and aid. Doomsday clocks that are built into the core of the game will make you think on each step of the journey. Watch for an exhausting and limited number of action cards, ever-increasing numbers, and strength of enemies and finally, encountering a boss. In this game, even the simplest decisions may end up having a great impact on your journey. —description from the publisher

How it plays

Mechanics

Campaign / Battle Card DrivenCooperative GameDeck, Bag, and Pool BuildingHand ManagementOpen DraftingPush Your LuckSolo / Solitaire GameStorytelling

On the shelf

Categories

Card GameFantasyFightingHorror

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Ruins: Death Binder?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?