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Mythic Mischief
by Max Anderson, Zac Dixon, Austin Harrison · IV Studio
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About the game
What is Mythic Mischief?
In Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself. Each Faction has its own unique set of abilities to move around the board, move the other factions into the path of the Tomekeeper, and even alter the course of the Tomekeeper by moving bookshelves. Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the library. The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Tomekeeper finishes returning all of the Tomes after lunch! —description from the publisher
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Mythic Mischief?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?