Secret Societies cover
2026BGG rank #10,024

Secret Societies

by S J Macdonald · Garphill Games

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Players2–5
Time90–120m
ComplexityMedium-Light
Age13+

About the game

What is Secret Societies?

For centuries Earth’s Secret Societies have waged a hidden war vying for control of the world’s territories. But now, a final truce has been agreed: one auction will decide it all. Don’t be fooled, this is no friendly peace. Each society will do everything in their power to sway the balance of the auction in their favour. Those who are successful will be able to harness the already existing industry of their countries for their own enrichment or set the citizens to work on their own nefarious projects! The time has come… Who will control the Earth when the final hammer falls? The aim of Secret Societies is to gain the most Power by outbidding and outsmarting your opponents to establish your institute as the one most deserving of total governance. Step into the role of a highly unique Secret Society, equipped with various tools and abilities to help give you the edge over the competition. Over 7 Rounds you will gain Income, Bid for Deeds, deploy Agents, start Projects, make Investments, and seek to control the all-important Conferences. Not all lands are created equal! It will be your task to utilise your unique skills and advantages to claim the Deeds that best suit your agenda. —description from the publisher

How it plays

Mechanics

Auction / BiddingIncomeSet CollectionVariable Player PowersVariable Set-up

On the shelf

Categories

EconomicSpies / Secret Agents

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Secret Societies?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?