Belaad: The Land of Swords and Quills cover
2020BGG rank #7,353

Belaad: The Land of Swords and Quills

by Ehsan Nazarzadeh · Islima Games

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Players2–6
Time30–60m
ComplexityMedium-Light
Age10+

About the game

What is Belaad: The Land of Swords and Quills?

In the golden age of Islam, many Scholars arise and amaze all in the land with their inventions and discoveries. Meanwhile The Kingdom who has just discovered the power of knowledge, starts to intrigue these Scholars in order to strengthen the monarchy and profit more from ruling the land. But The People who notice the intentions of the Sultan and his subjects, confront The Kingdom and struggle to help these Scholars. In the midst of the dispute between The People and The Kingdom, a sect called The Hashashin (The Assassins) has risen. They believe that power is the root of all corruption and must be destroyed. Therefore, The Hashashin are lead to killing these Scholars. Belaad: The Land of Swords and Quills is an engine-building thematic card game for 2 to 6 players. Players are split up in three teams and over the course of the game, attempt to triumph over the other two. The Hashashin come in play if there are an odd number of players in which a single player controls the team. Every team consists of a unique set of characters with special abilities and is as follows; The Kingdom: Sultan, Vizier, Treasurer, Sheriff, Commander. The People: Bahlool, Preacher, The Trustworthy, Altruist, Folk Hero. The Hashashin: Sect Leader, Hashash, Spy, Assassin. The Kingdom and The People follow the same goal of hiring the most Scholars while The Hashashin mean to kill them. Every Scholar provides a number of scientific symbols for teams which count as victory points at the game's end. The game proceed by playing action cards. Each player has four cards in hand and plays a card by turn, using the action on the card, and after that draws another card from one of the three decks. Action cards help each player strengthen their team's characters, gain coins or steal coins from other teams, declare war and hire Scholars. Every character has a certain symbol, other than their special abilities, and can be strengthened by placing tokens on said character's mat. For example, the Treasurer provides more coins, the Commander becomes more powerful in war, the Sultan gains more influence in hiring Scholars and etc. Victory points are gained by two means; scientific points provided by Scholars, and military points gained from war. The game is played in 4 eras in which different Scholars emerge and at the end of the 4th era, the team with most victory points prevails. —description from the publisher

How it plays

Mechanics

End Game BonusesOpen DraftingPush Your LuckTeam-Based GameVariable Player Powers

On the shelf

Categories

Card GameMedieval

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Belaad: The Land of Swords and Quills?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?