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The Last Lighthouse
by Scott Almes · Button Shy
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About the game
What is The Last Lighthouse?
At the edge of the horizon, the nightmares begin. You, and you alone, defend the lighthouse that keeps them at bay. Can you keep this beacon shining until the dawn, or will you succumb to the spreading darkness? In The Last Lighthouse. your goal is to survive all of the cards in the Nightmare deck, keeping the Lighthouse lit despite the spreading darkness caused by any unchecked Nightmares. Each of the 16 Nightmare cards doubles as a Trap used to control or eliminate these threats, and each feature unique abilities that change up how they are placed or used. The Last Lighthouse is the sixth game in the Simply Solo series. Protect against an ever-growing line of unique nightmares by deploying specialized traps. Place traps wisely to eliminate as many nightmares as possible before they damage your lighthouse and ultimately destroy it. With elegant rules and multiple levels of difficulty, The Last Lighthouse offers plenty of challenge for both casual and dedicated players.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in The Last Lighthouse?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?