Tonkin: The First Indochina War (Second Edition) cover
2012BGG rank #8,808

Tonkin: The First Indochina War (Second Edition)

by Kim Kanger · Legion Wargames LLC

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Players2
Time240–1800m
ComplexityMedium
Age0+

About the game

What is Tonkin: The First Indochina War (Second Edition)?

(from Legion wargames website:) Tonkin is a two player wargame that covers the crucial period of the French-Indochina War fought between the Viet Minh and France from 1946 to 1954. The game focuses on the intensive years from 1950 to 1954 in the northern part of Vietnam, called Tonkin, and Laos. It is a game of high interactive play where both players have a set of ten operation points and a number of supply dumps. By spending operations points you will be able to perform different, mostly non-combat, actions. By expending a supply dump you will also be allowed to perform combat missions. But there will be a limited number of supply dumps to expend and they will also be needed to keep units in supply. When you spend operation points you will only be allowed to spend one, two or three points in a row before it is your opponents turn to spend his. This creates a game where you, in the long term, will have to plan and save supply and at the same time be prepared to react to your opponent's actions. In the short term you will be forced to make decisions based upon the number of operation points you have been given to spend in a row and the missions you need to accomplish. Contents: 22" x 34" map 352 each .6" Game Counters 24 pages rulebook 4 ea. 8 1/2" x 11" Charts 3 ea. 8 1/2" x 11" Information 5 Scenarios + Campaign Game Map Scale: 12.5 miles per hex Unit Size: Regiments / Battalions Time Scale: 1 month per turn

How it plays

Mechanics

Action PointsDice RollingHexagon Grid

On the shelf

Categories

Civil WarModern WarfareVietnam WarWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Tonkin: The First Indochina War (Second Edition)?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?