We the People cover
1993BGG rank #2,733

We the People

by Mark Herman · The Avalon Hill Game Co

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Players2
Time120m
ComplexityMedium-Light
Age12+

About the game

What is We the People?

We the People was the first in what has become a very popular trend for wargaming. The typically hex-based maps were simplified into an abstract system of connected spaces, which are used for army movement and to keep track of who controls the provinces politically. The armies themselves are greatly simplified, but the general in charge of the army gains much importance through his ratings for combat effectiveness and overall strategic effectiveness. Typically, dice are used to resolve conflicts between troops, however a deck of battle cards are used instead, which captures the feel of conflict much better and gives approximately the same results seemingly without the bitterness that accompanies skewed die rolls. And lastly, the overall ebb and flow of the game is determined through the play of strategy cards, which ostensibly mark certain historical events during the Revolutionary War, but each card has multiple purposes depending on which side is attempting to use it.

How it plays

Mechanics

Action / EventArea Majority / InfluenceCampaign / Battle Card DrivenCard Play Conflict ResolutionDice RollingHand ManagementPoint to Point MovementSimulationVariable Player Powers

On the shelf

Categories

Age of ReasonAmerican Revolutionary WarWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in We the People?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?