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Daytona 500
by Wolfgang Kramer · Milton Bradley
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About the game
What is Daytona 500?
Six little plastic cars race around the big Daytona track. The track is three spaces wide except for a sweeping curve at either end. In the curves, the track narrows to two lanes. The outer lane is a passing lane, requiring twice as many movement points to use and in which a car may not end its turn. Movement points come from play of the special deck of cards. Selecting a card from your hand, you move each of the cars on the card the prescribed number of spaces, trying to position your own car or cars most advantageously while leaving your opponents blocked. Before each race, the six cars are auctioned off, and you bid for them based on the cards in your hand. Payout is based on where your car(s) finished in the race. Most money wins. Suggested game length is three races (each race lasts about 20 minutes), enough to give the luck of the draw a chance to even out.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Daytona 500?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?