Cartagena (2000) cover
2000BGG rank #1,585

Cartagena (2000)

by Leo Colovini · Venice Connection

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Players2–5
Time45m
ComplexityLight
Age8+

About the game

What is Cartagena (2000)?

Cartagena takes as its theme the famous 1672 pirate-led jailbreak from the fortress of Cartagena. Each player has a group of six pirates, and you want to be the first to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them. To move a pirate, you need to play a card from your hand. Each card bears one of six symbols (dagger, pirate hat, etc.), and when you play a card, you move one of your pirates forward to the next matching symbol in the tunnel, leapfrogging over matching symbols where another pirate already stands. The only way to get more cards, however, is to move backwards; more specifically, you move one of your pirates backwards to the first space that holds one or two pirates, drawing one or two cards after doing so. Each turn, you take 1-3 actions, whether moving forward or backward or both. When you move a pirate to the end of the track, it jumps on the sloop where it must await the other pirates in its crew. With every step toward victory, though, you have fewer and fewer pirates to move each turn, possibly locking you in to actions you don't want, so be sure to plan ahead and not leave yourself empty-handed!

How it plays

Mechanics

Action PointsCatch the LeaderHand ManagementModular BoardRaceResource to MoveTrack Movement

On the shelf

Categories

NauticalPirates

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Cartagena (2000)?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?