Ascension: Immortal Heroes cover
2012BGG rank #2,086

Ascension: Immortal Heroes

by John Fiorillo · Stone Blade Entertainment

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Players1–2
Time30m
ComplexityMedium-Light
Age13+

About the game

What is Ascension: Immortal Heroes?

Ascension: Immortal Heroes is both a supplement to Gary Games' full-sized expansion/stand-alone game Ascension: Storm of Souls as well as a stand-alone two-player game in its own right. As the second set in the series, Ascension: Immortal Heroes completes the Storm of Souls story arc, with players trying to wield the power of past heroes with new Soul Gem cards – representing the trapped souls of heroes from the past – to stop the rebel godling Kythis from fueling his mad ascent to godhood. As with other Ascension titles, Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time, they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points.

How it plays

Mechanics

Deck, Bag, and Pool BuildingHand ManagementOpen Drafting

On the shelf

Categories

Card GameFantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Ascension: Immortal Heroes?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?