Bootleggers cover
2004BGG rank #2,375

Bootleggers

by Don Beyer, Ray Eifler, Steve Gross · Eagle-Gryphon Games

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Players3–6
Time90m
ComplexityMedium-Light
Age14+

About the game

What is Bootleggers?

It's January 1921. Prohibition has been in effect for a year, and it looks like the 18th Amendment is here to stay. The problem, however, is that outlawing the "manufacture, sale, or transportation of intoxicating liquors" hasn't done anything to reduce the demand for booze! As a result, illegal stills dot the countryside and secret (or not-so-secret!) speakeasies are popping up all over in cities large and small. Local law enforcement may look the other way (especially if they're properly motivated) but Elliot Ness' G-Men are harder to convince. With this much money at stake, organized crime is sure to take an interest. In Bootleggers, players take on the role of enterprising bosses seeking to make a name for themselves in the illegal alcohol trade at the height of the 1920's prohibition era. Deceit, lies, and alliances of convenience are the norm as players attempt to control distribution through money and corruption by muscling in on the competition, paying off the local law authorities, building underground speakeasies, and shipping trucks of "hooch"!

How it plays

Mechanics

Area Majority / InfluenceOpen DraftingSimultaneous Action SelectionTrading

On the shelf

Categories

EconomicIndustry / ManufacturingMafiaNegotiationTransportation

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Bootleggers?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?