Tzolk'in: The Mayan Calendar cover
2012BGG rank #73

Tzolk'in: The Mayan Calendar

by Simone Luciani, Daniele Tascini · Czech Games Edition (CGE)

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2–4
Time90m
ComplexityMedium-Heavy
Age13+

About the game

What is Tzolk'in: The Mayan Calendar?

Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots. During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up. The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...

How it plays

Mechanics

BiasEnd Game BonusesOnce-Per-Game AbilitiesTrack MovementTurn Order: Claim ActionWorker Placement

On the shelf

Categories

AncientCivilizationEconomicFarmingMythology

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Tzolk'in: The Mayan Calendar?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?