Warhammer: The Mass Combat Fantasy Roleplaying Game (1st Edition) cover
1983BGG rank #3,070

Warhammer: The Mass Combat Fantasy Roleplaying Game (1st Edition)

by Bryan Ansell, Richard Halliwell, Rick Priestley · Citadel UK

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Players2–4
Time240m
ComplexityMedium-Heavy
Age8+

About the game

What is Warhammer: The Mass Combat Fantasy Roleplaying Game (1st Edition)?

Warhammer is the complete game system for fantasy adventuring and warfaring. Within the three volumes of this set, you will find all the information needed to play out fantastic battles and adventures using miniature figures and dice. Suitable whether you are a handful of adventurers facing unknown perils, or a great general leading your huge army into battle against hordes of evil monsters. The Warhammer rules feature sections on: Movement Psychological Factors Shooting Combat Flying Creatures Fighting Tabletop Battles Fighting in Dungeons Creature Lists Wizards Wizard's Careers Casting Magic Dueling and Magical Instincts Fumble Factors Level 1 to 4 spells Random Generation Necromancy The Game Master The Players Creating and Adventure Character Advancement Injuries Starting Expeditions Running Adventure Campaigns Encounter Charts plus two special scenarios: The Ziggurat of Doom The Adventure of the Redwake Valley —description from the back of the box

How it plays

Mechanics

Dice RollingLine of SightModular BoardVariable Player Powers

On the shelf

Categories

FantasyMiniaturesWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Warhammer: The Mass Combat Fantasy Roleplaying Game (1st Edition)?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?