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1001 Islands
by Antoine Bauza, Bruno Cathala · Ludonaute
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About the game
What is 1001 Islands?
As children of Sinbad, you have set yourselves a new challenge to explore the 1001 islands and find the treasures of your father, the great sailor. 1001 Islands is a tile-selection and -distribution game in which you score points by matching your dream tiles and your island tiles as best as possible. A game takes 16 rounds, with each player adding one tile to their personal board to build their island or collect dream tiles, then players tally their points. In more detail, when you're the active player, you draw as many tiles as the number of players, keep one and play it on your board, then pass the remaining tiles to the player of your choice. Whoever receives the final tile has no choice, but they start the next round. The dream tiles score you points based on what's visible on your island at game's end, so don't take a Fennec fox dream tile if your island is devoid of Fennec foxes! Palm trees earn points on their own, as does the pairing of a Rukh bird and its huge egg. Have too many bandits, and you'll lose points — and if you collect a third magic lamp, you have to flip two tiles face down, costing you whatever points you would have received.
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in 1001 Islands?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?