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Sushizock im Gockelwok
by Reiner Knizia · Zoch Verlag
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About the game
What is Sushizock im Gockelwok?
This is another game in Zoch's "small square box" line and seems to be a follow-up to Reiner Knizia's Pickomino. There are five dice. Each dice has: 2 x Sushi (blue) 2 x Fishbone (red) 1 x Chopsticks (blue) 1 x Chopsticks (red) There are 24 tiles: 12 x Sushi (blue) ... Worth +1 to +6 points 12 x Fishbone (red) ... Worth -1 to -4 points Players roll dice to try and collect "Sushi" and "Fish Bone" tiles from the centre of the board (the tile they get depends how many they rolled). Players can also steal tiles from other players by rolling 3 or more appropriately coloured "Chopsticks" on their dice. 3 Chopsticks allows you to take the top tile from an appropriate pile from another player, 4 or 5 chopsticks allows you to nominate which tile from the pile you want, but you are not allowed to look first. At the end of the game (when the tiles are all gone), players score points based on the tiles they have collected, however if you have more blue tiles than red tiles, you lose the excess blue tiles first! This game is part of The Chicken Family of Zoch.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Sushizock im Gockelwok?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?