/pic306339.jpg)
Search for the Emperor's Treasure
by Tom Wham · Tactical Studies Rules (TSR)
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Search for the Emperor's Treasure?
Originally published in issue #51 (July 1981) of Dragon Magazine. A tongue-in-cheek version of "classic" Dungeons & Dragons (some even say Mertwig's Maze is a similar treatment of Advanced D&D). As such, players become a warrior, elf, cleric, or magician, then wander around the board collecting treasure and resolving encounters. The Emperor's six magic artifacts are both high-powered magic items and a countdown clock, as when enough have been found, the game ends. (Exactly how many depends on number of players.) Treasure, encounters and equipment are all randomized with chits in three cups. Characters obtain them by fighting monsters or lucky die rolls on result charts associated with various board locations (e.g., castles, villages, The Wizard's Tower, The Pirate Lair, etc.). Not all encounters are monsters -- some are travelers who will bestow treasure upon completion of quests, others are annoyances, and there's even Imperial Guard patrols looking to confiscate the Emperor's Treasure. Terrain types are a key strategy feature, as a player whose current location's terrain doesn't match the encounter drawn can bestow it on someone else who does. So a character in rugged forest or mountains can get stuck fighting several monsters in succession during other players' turns. A surprising amount of flavor is included for a magazine game. There's an assortment of magic spells, ranged and close combat, magical weapons & armor, damsels in distress, evil wizards, a volcanic demon, even a wandering elephant. A significantly revised version was published as part of The Best of Dragon Magazine Games.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Search for the Emperor's Treasure?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?