Beyond the Sun cover
2020BGG rank #112

Beyond the Sun

by Dennis K. Chan · Rio Grande Games

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Players2–4
Time60–120m
ComplexityMedium
Age14+

About the game

What is Beyond the Sun?

Beyond the Sun is a space civilization game in which players collectively decide the technological progress of humankind at the dawn of the Spacefaring Era, while competing against each other to be the leading faction in economic development, science, and galactic influence. The game is played over a variable number of rounds until a number of game-end achievements are collectively claimed by the players. The winner is the faction with the most victory points, which are obtained by researching technologies, improving their economy, controlling and colonizing systems, and completing various achievements and events throughout the game. On a turn, a player moves their action pawn to an empty action space, then takes that action. They then conduct their production phase, either producing ore, growing their population, or trading one of those resources for another. Finally, they can claim up to one achievement, if possible. As players take actions, they research new technologies that come in four levels. Each technology is one of four types (scientific, economic, military, commercial), and higher-level technologies must match one of the types of tech that lead into it. Thus, players create their own technology tree in each game, using these actions to increase their military strength, to jump to different habitable exoplanetary systems, to colonize those systems, to boost their resource production, to develop android tech that allows growth without population, and more.

How it plays

Mechanics

Area Majority / InfluenceContractsEnd Game BonusesEventsIncomePoint to Point MovementTech Trees / Tech TracksWorker Placement

On the shelf

Categories

CivilizationScience FictionSpace Exploration

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Beyond the Sun?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?