Guns & Steel: Renaissance cover
2016BGG rank #8,480

Guns & Steel: Renaissance

by Jesse Li · Moaideas Game Design

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Players2–4
Time40–70m
ComplexityMedium-Light
Age12+

About the game

What is Guns & Steel: Renaissance?

The world is a dynamic place, always changing and never stops flowing. New and improved ways are challenging traditional values and, with the wave of renaissance sweeping through, you will not be spared. With great power comes great responsibility to provide stability and protection, resulting in a new golden age. Endure the tides of time, and leave an epic impression of your civilization upon the heritage of mankind. Guns & Steel: Renaissance is a standalone expansion for Guns & Steel, providing new cards and new mechanisms that can be played by itself, or combined with the base game to provide a rich and dynamic adventure throughout history. Here's the overview of a player's turn during the game: Resource Phase Play a card face-down as a resource card. Development Phase Play a card face-up as a development card. Purchase Phase May buy one card from supply. End of Turn Phase 0 or 1 card in hand: Retrieve cards to hand. 2 or more cards in hand: Do nothing. Check if you can place glory cubes on a wonder. The game ends when all of the wonders are taken, or when all space age cards have been bought, or when a player has 15 VP tokens. At this point, whoever has the most VP wins.

How it plays

Mechanics

Deck, Bag, and Pool BuildingHand ManagementTake That

On the shelf

Categories

Card GameCivilization

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Guns & Steel: Renaissance?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?