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Citrus
by Jeffrey D. Allers · dlp games
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About the game
What is Citrus?
Oranges or lemons or both? Create a new plantation or extend an existing one? Collect landscape tiles or rather build onto a finca in order to cultivate the most points during the next evaluation? Citrus provides players with new challenges, and little is left to chance. The moves are simple, but the decisions are tricky. Players build citrus plantations for points, yet in order to build, it's essential to harvest your plantations from time to time as this is the only way to bring new income into your account – but when is the timing right? And most importantly, which plantation should you harvest, thus taking it out of the race for the important points during the finca scoring? Citrus is a tile-laying game for 2-5 players ages 10 and up with a playing time of about 50 minutes. The game contains a simplified family variant as well as a short version of the game. Citrus is particularly suitable for two players.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Citrus?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?