Commands & Colors: Napoleonics cover
2010BGG rank #553

Commands & Colors: Napoleonics

by Richard Borg · Doit Games

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Players2
Time90m
ComplexityMedium-Light
Age14+

About the game

What is Commands & Colors: Napoleonics?

Commands & Colors: Napoleonics allows you to re-fight epic battles of the Napoleonic era. In this core volume, the focus is on the French and the British, two bitter rivals in the struggle for European preeminence during the time of Napoleon. As with other games in the Commands & Colors genre, units in both armies can only move and fight when ordered. The command cards supply those orders, and their appearance in your hand (or not) provide an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you use the cards to handle the diverse units, their weapons, and the terrain, will determine victory.

How it plays

Mechanics

Campaign / Battle Card DrivenCommand CardsDice RollingGrid MovementHand ManagementHexagon GridModular BoardSimulation

On the shelf

Categories

NapoleonicWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Commands & Colors: Napoleonics?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?