Cascadia: Rolling Rivers cover
2024BGG rank #2,556

Cascadia: Rolling Rivers

by Randy Flynn · Flatout Games

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Players1–4
Time15–30m
ComplexityMedium-Light
Age10+

About the game

What is Cascadia: Rolling Rivers?

Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice, collect wildlife, and complete habitat cards to fill in different environments in Cascadia. Use special actions to manipulate your dice, and dynamic completion cards to unlock powerful combos! There are two versions of Cascadia: Rolling. Cascadia: Rolling Rivers features unique content specific to the riverine environments of Cascadia! Each version features unique content - get both versions to play 1-8 players on 8 different maps!: A Central Special Die that changes the way each round plays out. 4 Environment Sheets, based on a different region of Cascadia, each with its own special gameplay elements. 30 Habitat Cards with breathtaking art by Beth Sobel. 8 Advanced Completion cards for unique ways to combo discounts and bonuses each round! A mini-expansion that introduces completely new gameplay elements like end game scoring bonuses and competitive objectives to ramp up the competition! Roll your dice, collect wildlife and Nature Tokens, complete Habitat Cards, and fill in the puzzle on your personal Environment Sheet to create the most harmonious ecosystem in Cascadia! Although the core rules are simple, each unique Environment Sheet has its own twist so no two games of Cascadia: Rolling will play out the same! —description from the publisher

How it plays

Mechanics

ContractsDice RollingEnd Game BonusesHexagon GridLine DrawingMarketMultiple MapsPaper-and-PencilSet CollectionSolo / Solitaire GameVariable Set-up

On the shelf

Categories

American WestAnimalsDiceEnvironmentalPuzzleTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Cascadia: Rolling Rivers?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?