Dune: War for Arrakis cover
2024BGG rank #255

Dune: War for Arrakis

by Marco Maggi, Francesco Nepitello · CMON Global Limited

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Players1–4
Time120m
ComplexityMedium-Heavy
Age14+

About the game

What is Dune: War for Arrakis?

Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist. But Paul and Jessica, heirs to House Atreides, are alive, and are mounting a rebellion with the aid of the formidable Fremen, the mysterious inhabitants of the barren expanses of Arrakis. Only one House will emerge victorious from the coming struggle, while the other will be lost in the desert sands. It's into this grim reality that players will be thrust in Dune: War for Arrakis. In this asymmetrical strategy game, players fight for control of the planet, maneuvering troops like the Fremen, the Fedaykin, and the fearsome Sardaukar, while sending Spice harvesters into the deep desert, daring to challenge the great Sandworms. The game features an action dice system with numerous event cards that will enable players to retell the Dune saga differently with each playthrough. —description from the publisher

How it plays

Mechanics

Action DraftingArea Majority / InfluenceArea MovementCampaign / Battle Card DrivenDice RollingDie Icon ResolutionEventsHand ManagementSimulationSolo / Solitaire GameTeam-Based GameVariable Set-up

On the shelf

Categories

DiceMovies / TV / Radio themeNovel-basedScience FictionWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Dune: War for Arrakis?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?