Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game cover
2019BGG rank #3,382

Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game

by Kevin Wilson · WizKids (I)

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Players1–5
Time60m
ComplexityMedium-Light
Age14+

About the game

What is Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game?

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinth dungeon known as Undermountain, domain of the mad wizard Halaster Blackcloak, who has seeded his lair with monsters, traps, and mysteries. As an adventurer in Waterdeep: Dungeon of the Mad Mage, you plan to explore Undermountain in search for treasure while navigating numerous traps and ominous monsters. Following in the path of the other critically-acclaimed D&D board games, Waterdeep: Dungeon of the Mad Mage features multiple scenarios, challenging quests, and gameplay designed for a single player or a cooperative group of 2-5 players. The game features new environment and bane/boon cards, as well as the trap and spell decks that premiered in Tomb of Annihilation. Waterdeep: Dungeon of the Mad Mage can also be combined with the other D&D Adventure System co-operative play board games, including Tomb of Annihilation, Temple of Elemental Evil, The Legend of Drizzt, Castle Ravenloft, and Wrath of Ashardalon. Miniature counts (standard edition)Green Monsters (31) Shadow (3) Grung (3) Intellect Devourer (6) Grung Elite Warrior (1) Bheur Hag (3) Thug (3) Veteran (3) Flying Sword (3) Veteran Leader (1) Thug Leader (1) Beholder Zombie (2) Scaladar (1) Death Tyrant (1) Purple Villains (7) Trobriand (1) Halaster Blackcloak (1) Arcturia (1) Muiral (1) Zalthar Shadowdusk (1) Grey Ooze (1) Dezmyr Shadowdusk (1) Dark Blue Heroes (5) Navell Human Paladin (1) Cormac Half-Elf Cleric (1) Atka Tiefling Fighter (1) Marcon Human Sorcerer (1) Trosper Gnome Rogue (1) Integrates with: Dungeon Command: Blood of Gruumsh Dungeon Command: Curse of Undeath Dungeon Command: Sting of Lolth Dungeon Command: Tyranny of Goblins Dungeon Command: Heart of Cormyr Can also integrate with: Dungeons & Dragons: Castle Ravenloft Board Game Dungeons & Dragons: Wrath of Ashardalon Board Game Dungeons & Dragons: The Legend of Drizzt Board Game Dungeons & Dragons: Temple of Elemental Evil Board Game Dungeons & Dragons: Tomb of Annihilation Board Game Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game Dungeons & Dragons: Ghosts of Saltmarsh Board Game

How it plays

Mechanics

Cooperative GameGrid MovementModular BoardRole PlayingScenario / Mission / Campaign GameSolo / Solitaire GameVariable Player Powers

On the shelf

Categories

AdventureExplorationFantasyFightingMiniatures

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?