Eriantys cover
2021BGG rank #7,239

Eriantys

by Leo Colovini · Cranio Creations

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Players2–4
Time30m
ComplexityMedium-Light
Age8+

About the game

What is Eriantys?

Hidden by the soft cloudy whiteness is a world where floating islands are home to great schools for young magical creatures from five realms. Cute little red dragons, clumsy pink fairies, spiteful yellow gnomes, small blue unicorns, and green frogs who dream of becoming princes show up at the gates of schools, with the hope of being admitted to the great hall and being able to admire the famous professors of their realm. In Eriantys, a game full of strategy, tactics, and twists and turns, you run one of these four great schools and compete with other wizards to increase your fame! Carefully plan your moves and try to control your opponents' moves. On your turn, play a card, place three students, and advance mother nature a certain number of steps across the islands. The island on which mother nature lands is evaluated, and whoever controls it can erect one of their own towers, possibly taking control from an opponent. Additionally, adjacent islands controlled by the same player can merge with that one. The game ends if only three islands remain, if the students run out, or if a player builds all of their towers. At this point, the player who built the most towers wins. With three different game modes, including team play, Eriantys always offers different and interesting games. In addition, if you play with the expert version, you can use the fantastic skills of the special characters; each adds many possibilities, enriching the fun and beauty of the challenge. —description from the publisher

How it plays

Mechanics

Area Majority / InfluenceHand ManagementModular BoardTeam-Based Game

On the shelf

Categories

Abstract StrategyFantasyTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Eriantys?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?