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The Shores of Tripoli
by Kevin Bertram · Fort Circle Games
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About the game
What is The Shores of Tripoli?
From the end of the American Revolution, commercial vessels of the young United States republic were easy prey for the pirates of the Barbary coast. In 1801, newly inaugurated President Thomas Jefferson was eager to put an end to this threat and sent a "squadron of observation" to the Mediterranean. As the squadron arrived in Gibraltar, they learned that the bashaw of Tripoli had already declared WAR! The Shores of Tripoli plays out this exciting episode of Early American military history. As the United States, one player will pressure Tripolitania to allow the free movement of American merchant vessels - or face the consequences. As the bashaw of Tripoli, the other player will continue the lucrative piracy of the fearsome corsairs while countering the American threat on land and sea. Beautiful and informative cards represent historical events and leaders from the First Barbary War. Players can move ships, start battles, go on pirate raids, engage in diplomacy and receive reinforcements. Includes over 80 wooden playing pieces, 24 dice and a premium mounted map. —description from the publisher AWARDS Best 2-Player Game of 2020 (New York magazine) Top 15 Games of 2020 (#7, Paste magazine) Game of the Year 2020 Nominee (Meeple Mountain) Best 2-Player Game of 2020 (Meeple Mountain) Top 10 Games of 2020 (#4, Cody Carlson) Best 2-Player Game of 2020 (Rolling Dice & Taking Names) Wargame of the Year (RMN Gamer) Top 6 Solitaire Wargames of 2020 (Wayne Hansen) Top 10 Entry-Level Wargames (#3, Midnight Boardgaming) Top 3 Solo Wargames to Start (#2, Beyond Solitaire) The Spiel Foundation "Spiel of Approval"
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in The Shores of Tripoli?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?