Vault Wars cover
2015BGG rank #3,939

Vault Wars

by Jonathan Gilmour-Long · Floodgate Games

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Players3–5
Time45–60m
ComplexityMedium-Light
Age13+

About the game

What is Vault Wars?

Many heroes go forth to battle, but some never return; leaving behind their prized possessions. You'll be part of the bidding war for the vaults they left behind to gain valuable items -- each providing Gold, Victory Points or new abilities. Outbid your opponents, equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars. Players will take turns as an Auction Master, leading a cut-throat bidding war to selling off Vaults full of items to the other players. Each Vault provides a unique experience, introducing new ways for the players to bid. No player quite knows everything that's in a Vault, and there's lots of junk to fool your opponents into bidding on. Between auctions, players may sell off their items to gain Gold, or save them for Victory Points -- paying storage fees to keep them around. Collect gems for massive Victory Points, Weapons to gain lots of Gold, or rare Artifacts to gain powerful abilities. Each player has up-and-coming heroes who are looking specific items, giving out bonus victory points (but try to keep that a secret from your opponents). The player with the most victory points after all the auctions will be the winner! Vault Wars is a bidding and bluffing game for 3-5 player that plays in less than an hour.

How it plays

Mechanics

Auction / BiddingSet Collection

On the shelf

Categories

BluffingCard GameFantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Vault Wars?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?