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The Glorious Guilds of Buttonville
by Christian Kudahl, Erik Andersson Sundén · Ravensburger AG
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About the game
What is The Glorious Guilds of Buttonville?
The village of Buttonville is undoubtedly the most glorious village of all time aside from one small problem: There's no one there! In The Glorious Guilds of Buttonville, you slip into the role of a guild master and recruit new residents — quirky inventors, cunning traders, and fearless guards — to transform the sleepy little town into a place full of life and laurel wreaths. Each round, you take two cards, whether directly from the market or blindly from the deck. Once you've gathered enough like-minded people, you lay down a set: three gossiping bards grant a song of power sounds, while four nimble blacksmiths provide a discount boost for additional recruits. Your sets provide instant effects, enhance each other, and ultimately yield victory points. Timing, a knack for probability, and a touch of luck with the cards are the key to your triumph. What's special about these cards? The synergies grow like ivy: the larger a set, the stronger its effect. Should you spontaneously play three identical cards or eagerly wait for the fourth? Add to that the modular market system, which sets up each game differently. Thanks to 25 different villagers, no game will be the same. Grab the guild flag now, recruit your troops, and secure the glory Buttonville deserves!
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in The Glorious Guilds of Buttonville?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?