Undergrove cover
2024BGG rank #2,915

Undergrove

by Elizabeth Hargrave, Mark Wootton · Alderac Entertainment Group

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Players1–4
Time60–75m
ComplexityMedium-Light
Age10+

About the game

What is Undergrove?

For over 300 million years, trees have traded nutrients with fungi in a vast underground network. Scientists continue to make new discoveries about this hidden world. In Undergrove, you are a towering evergreen with an ancient symbiotic connection to the fungi in your forest. As new mushrooms appear, your options expand for converting nutrients and helping your seedlings. Using cube conversion, tile placement, area control, and a tiny bit of engine building, you’ll need to claim the most advantageous locations and optimize your actions to leave the best legacy in the forest. The player with the greatest number of successful seedlings wins! ● Build a shared forest containing mushrooms with diverse abilities. ● Trade with the mushrooms to get resources based on the partnerships you’ve made. ● Place your seedings in the most advantageous positions to score the most points. Inspired by real mycorrhizal trading networks. Shape the destiny of your forest with every decision! -description from publisher

How it plays

Mechanics

Action RetrievalArea Majority / InfluenceBiasConnectionsEnd Game BonusesHand ManagementMap AdditionOpen DraftingSet CollectionSquare GridTile PlacementTrack Movement

On the shelf

Categories

EducationalEnvironmental

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Undergrove?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?