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World in Flames
by Greg Pinder, Harry Rowland · Australian Design Group
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About the game
What is World in Flames?
World in Flames is Australian Design group's international award winning game that is the strategic game of World War II. Five full-colour maps portray all the theatres of war: Europe, Russia, Africa, the Middle East, India, Asia, the Pacific, the Atlantic and (most importantly) Australia. [...]Counters represent the armies and corps, the aircraft carriers, the naval task forces and the air groups that took part. Everything you need to re-fight the greatest conflict in history. Two to six players make the strategic decisions that decide the fate of nations. What forces to produce, where to commit them, when and how? No two games of World in Flames play the same, no strategy is foolproof, any decision may have unforseen, long-term consequences. World in Flames contains all the latest top quality components, 1400 counters, 5 maps, 2 combat charts, one Production Circle and the comprehensive rules and scenarios booklets, that have been extensively updated and revised based on 2 million playing hours of the world's greatest game. (from ADG website) World in Flames 5th Edition Rules: Here is a link to an ADG-approved recreated rulebook with all Official Errata and Official Optional Rules for WIF 5th Edition. https://boardgamegeek.com/filepage/274546/world-in-flames-5th-edition-rules-with-incorporate
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in World in Flames?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?