Terra Nova (2006) cover
2006BGG rank #3,755

Terra Nova (2006)

by Gaetano Evola, Rosanna Leocata · Competo / Marektoy

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Players2–4
Time45m
ComplexityMedium-Light
Age10+

About the game

What is Terra Nova (2006)?

In Terra Nova, players try to claim areas of land by moving control markers and placing fences. Each turn, a player must take three actions, first moving a control marker, then taking two further actions from these possibilities: moving a control marker (whether the same one or a different one) and/or placing a fence next to a control marker that moved this turn. Areas are scored once they're enclosed and contain no more than three types of landscape. Whoever has the majority of pieces in an area scores points based on the number of spaces and the number of types of landscape in the area, with fewer types scoring more points. Points are split in case of a tie. The game ends once all areas have been scored. Winner of Premio Archimede 2004.

How it plays

Mechanics

Area Majority / InfluenceEnclosureGrid MovementMap Reduction

On the shelf

Categories

Abstract StrategyTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Terra Nova (2006)?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?