Gaia Project cover
2017BGG rank #13

Gaia Project

by Jens Drögemüller · Feuerland Spiele

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Players1–4
Time60–150m
ComplexityHeavy
Age12+

About the game

What is Gaia Project?

Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and factions are bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets. All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities. The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors. —description from the publisher

How it plays

Mechanics

End Game BonusesHexagon GridIncomeModular BoardNetwork and Route BuildingSolo / Solitaire GameTagsTech Trees / Tech TracksTurn Order: Pass OrderVariable Player PowersVariable Set-upVictory Points as a Resource

On the shelf

Categories

CivilizationEconomicScience FictionSpace ExplorationTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Gaia Project?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?