Terraforming Mars cover
2016BGG rank #9

Terraforming Mars

by Jacob Fryxelius · FryxGames

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players1–5
Time120m
ComplexityMedium
Age12+

About the game

What is Terraforming Mars?

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. As a player, you acquire unique project cards (from over two hundred different ones) by buying them to your hand. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards and actually playing them. Standard Projects are always available to complement your hand of cards. Your basic income, as well as your basic score, are based on your Terraform Rating. However, your income is boosted by your production, and VPs are also gained from many other sources. You keep track of your production and resources on your player board. The game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation and consists of the following phases: 1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed. 4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their required levels, the terraforming is complete, and the game ends after that generation. Combine your Terraform Rating and other VPs to determine the winning corporation!

How it plays

Mechanics

Closed DraftingContractsEnd Game BonusesHand ManagementHexagon GridIncomeSolo / Solitaire GameTagsTake ThatTile PlacementTurn Order: ProgressiveVariable Player PowersVariable Set-up

On the shelf

Categories

CivilizationEconomicEnvironmentalIndustry / ManufacturingScience FictionSpace ExplorationTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Terraforming Mars?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?