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13 Dead End Drive
by Andrew S. Berton, Michael Marra, David Wyman · Bizak
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About the game
What is 13 Dead End Drive?
A bluffing game where you try to conceal your identity. On your turn you move two of the character pawns on the board. Movement is decided by dice. The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it. The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait. You can win the game in three different ways: 1) If you can move your own game counter out of the house when it's the same as the portrait on the wall. 2) If your game counter is the last surviving. 3) If your game counter's portrait is on the wall when the detective enters the main entrance.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in 13 Dead End Drive?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?