Cruel Necessity: The English Civil Wars 1640-1653 cover
2013BGG rank #3,612

Cruel Necessity: The English Civil Wars 1640-1653

by John Welch · Victory Point Games

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Players1
Time60m
ComplexityMedium-Light
Age13+

About the game

What is Cruel Necessity: The English Civil Wars 1640-1653?

Cruel Necessity is solitaire game, suitable for group and classroom cooperative game play, tells the story of the English Civil Wars (1640-53) through its key events and decision points. You attempt to stop the advance of four armies bent on destroying Parliament and Puritanism, whom you represent; simply holding on to London is not enough. Each of the three English Civil Wars are replayed through the use of separate card decks that recreate the historical military and political events that could spell doom to the Parliamentarian forces. There are civil wars going on not just in England, but in Scotland and Ireland too; and each will have varying impact on the play of the game at different times. The title comes from the purported response to the beheading of King Charles by his implacable foe, Oliver Cromwell, who remarked that this act of regicide was a “cruel necessity.” Part of the States of Siege collection.

How it plays

Mechanics

Action PointsCampaign / Battle Card DrivenDice RollingEventsHand ManagementMinimap ResolutionPoint to Point MovementSimulationSolo / Solitaire GameTeam-Based Game

On the shelf

Categories

Civil WarPike and ShotPoliticalReligiousWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Cruel Necessity: The English Civil Wars 1640-1653?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?