Wiz-War (Eighth Edition) cover
2012BGG rank #1,250

Wiz-War (Eighth Edition)

by Tom Jolly, Kevin Wilson · Fantasy Flight Games

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Players2–4
Time30–60m
ComplexityMedium-Light
Age14+

About the game

What is Wiz-War (Eighth Edition)?

In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins. Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects. —description from the publisher

How it plays

Mechanics

Deck ConstructionDice RollingGrid MovementHand ManagementInterruptsLine of SightMap DeformationModular BoardPick-up and DeliverPlayer EliminationTake ThatVariable Set-up

On the shelf

Categories

FantasyFightingMiniatures

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Wiz-War (Eighth Edition)?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?