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Warmachine: High Command
by David Carl · Privateer Press
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About the game
What is Warmachine: High Command?
Game description from the publisher: The fires of continent-spanning war engulf western Immoren, forging great leaders in a crucible of conflict. Bold commanders orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory—or the despair of final defeat. Do you have the courage and cunning to lead your forces to ultimate triumph? Take command and muster the military might of an entire nation to conquer the Iron Kingdoms! Warmachine: High Command is a deck-building card game for 2-4 players set in the steam-powered fantasy world of the Iron Kingdoms. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren! This set can be combined with the following other core sets: Hordes: High Command Warmachine: High Command – Faith & Fortune
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Warmachine: High Command?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?