A Week In Hell: The Battle of Hue cover
2010BGG rank #9,986

A Week In Hell: The Battle of Hue

by Laurent Guenette · Battles Magazine

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Players1
Time240m
ComplexityMedium-Light
Age12+

About the game

What is A Week In Hell: The Battle of Hue?

A Week in Hell is a solitaire wargame at the platoon level. It retraces the fighting of five USMC companies for the liberation of downtown Hue from January 31 to February 6, 1968. A Week in Hell simulates combat where the player controls marines attempting to take control of almost the entire map and rendezvous with units entrenched at the northern edge of the map. Units begin game off-board, and the games is divided into seven turns (which each has 10 phases), each turn representing one day of fighting. A unit can either fight or move, and after it has defeated an enemy unit it needs to stay one turn in the same spot to "mop up".

How it plays

Mechanics

Area Majority / InfluenceArea MovementChit-Pull SystemSecret Unit Deployment

On the shelf

Categories

Modern WarfareVietnam WarWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in A Week In Hell: The Battle of Hue?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?