/pic636850.jpg)
A Week In Hell: The Battle of Hue
by Laurent Guenette · Battles Magazine
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is A Week In Hell: The Battle of Hue?
A Week in Hell is a solitaire wargame at the platoon level. It retraces the fighting of five USMC companies for the liberation of downtown Hue from January 31 to February 6, 1968. A Week in Hell simulates combat where the player controls marines attempting to take control of almost the entire map and rendezvous with units entrenched at the northern edge of the map. Units begin game off-board, and the games is divided into seven turns (which each has 10 phases), each turn representing one day of fighting. A unit can either fight or move, and after it has defeated an enemy unit it needs to stay one turn in the same spot to "mop up".
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in A Week In Hell: The Battle of Hue?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?