The Dark Sands: War in North Africa, 1940-42 cover
2018BGG rank #6,763

The Dark Sands: War in North Africa, 1940-42

by Ted Raicer · GMT Games

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Players1–2
Time90–1500m
ComplexityMedium-Light
Age14+

About the game

What is The Dark Sands: War in North Africa, 1940-42?

"The Dark Sands" takes the wargame system from Ted S. Raicer’s sold-out and critically acclaimed The Dark Valley: The East Front Campaign to the legendary battles of North Africa in World War II. From the most successful British armored operation of the war, Operation Compass, to the climactic battle two years later at El Alamein, The Dark Sands breaks new ground in portraying the campaigns of the British 8th Army and Rommel’s Afrika Korps.

How it plays

Mechanics

Chit-Pull SystemDice RollingGrid MovementHexagon GridSimulation

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in The Dark Sands: War in North Africa, 1940-42?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?