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Nauticus
by Michael Kiesling, Wolfgang Kramer · KOSMOS
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About the game
What is Nauticus?
Harbor life, merchant ships, and boxes full of valuable goods in the heyday of the Hanseatic League – this is the setting for Nauticus from designers Wolfgang Kramer and Michael Kiesling. Each player runs a shipyard and tries to assemble ships of various sizes in order to ship goods with those same vessels. Time is short as each action can be executed only once per round, assembly of the masts and sails must be precisely coordinated, and the goods can be shipped only when the ship is complete. Thanks to the customized action wheels, everyone is always involved in the game's rapid sequence of actions. Whoever builds the biggest ships and ships the most valuable goods will be the winner in the end.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Nauticus?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?