Ideology: The War of Ideas cover
2003BGG rank #7,592

Ideology: The War of Ideas

by Andrew Parks · Z-Man Games

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Players2–5
Time90m
ComplexityMedium-Light
Age12+

About the game

What is Ideology: The War of Ideas?

From Pyramid's Industry News, October 10, 2003: Ideology is a 2-5 player game where each player symbolizes one of the 20th Century's most powerful Ideologies -- Capitalism, Islamic Fundamentalism, Imperialism, Communism, or Fascism. Starting with one global region completely under its sway, each Ideology attempts to influence and control the independent regions of the earth. Each Ideology will use economic, cultural, and military influence to bring countries under control. If a player has influence in a country in which you have influence, you can both engage in economic, cultural, and military conflict (depending on your diplomatic stance toward each other) to knock out your opponent's influence. You can also purchase Advancements like Propaganda, Tactics, etc. to make it harder for an opponent to conflict you or to make it easier for you to influence a country. The goal is to posses a Global Influence of 12 or more. Components: 12" × 24" color world paper map (used as reference mostly.Deleted from the second edition) 5 Ideology cards 43 Region cards 225 Influence cards 85 Advancement cards 125+ counters

How it plays

Mechanics

AlliancesArea Majority / InfluenceVariable Player Powers

On the shelf

Categories

Card GamePolitical

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Ideology: The War of Ideas?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?