Kharnage cover
2016BGG rank #7,357

Kharnage

by Clem Seurat, Yann Uhart, Yann and Clem · Devil Pig Games

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Players2–4
Time20m
ComplexityMedium-Light
Age14+

About the game

What is Kharnage?

Kharnage is a fast and fun fighting game in a med-fan world in which you are the warchief of the mighty humans, the strong (and alcoholic) dwarves, the amazing horde of goblins, or the ferocious orcs (and their giant!). Your goal in Kharnage is to take control of something strategically essential, astoundingly beautiful, and envy of all other nations: a hill. Yes, just a hill. Admittedly, it is a nice hill. It may have a very commanding view of the surroundings, or it may not. You won't know until you get up there! To do so, you're going to have to drive off the armies of the other players by simply causing as much mayhem and bloodshed as possible. Each turn, you choose one battle card. The player with the lowest initiative value begins and: Deploys new units and applies skills if needed, or Attacks (shoot or assault) one opponent with all points, or two opponents by dividing their points. The next player then begins their turn, doing the same. After all players have taken their turn, the player who destroyed the largest number of units wins 5 domination points, the second 3 domination points, and the third 1 domination point. The last one has only their eyes for crying. Each time a player totally destroys an opponent army, they must yell "KHARNAGE!", loud and clear, and stomp the table. They then take a Kharnage token worth 1 domination point. The other players must cheer them on by yelling "YEAH!"; if not, they lose a Kharnage token if they have one. After four rounds, the warchief with the most domination points wins!

How it plays

Mechanics

Action QueueHand ManagementVariable Player Powers

On the shelf

Categories

Card GameFantasyFightingMedieval

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Kharnage?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?