Funkoverse Strategy Game: Jurassic Park 101 cover
2020BGG rank #7,621

Funkoverse Strategy Game: Jurassic Park 101

by Prospero Hall, Chris Rowlands · Funko Games

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Players2
Time20–60m
ComplexityMedium-Light
Age10+

About the game

What is Funkoverse Strategy Game: Jurassic Park 101?

"Life, uh, finds a way." Chomp, stomp, and roar your way to victory in the ultimate battle of chaos. In the Funkoverse Strategy Game, you combine your favorite characters and go head-to-head in exciting game scenarios. Each turn, you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative "cooldown" system—the more powerful the ability, the longer it will take for the ability token to become available again—so players have to spend their ability tokens wisely. Each character in Funkoverse is unique, so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for the different game scenarios. Funkoverse Strategy Game: Jurassic Park #JP101 is a standalone game that features: Unique playable characters, including Dr. Ian Malcolm and T. rex from the movie Jurassic Park Memorable locations to explore, including The T. rex Paddock and Isla Nublar Lab New dice to add some chaos to your gameplay Flare Item to enhance your team Amber Points, some with Mosquitos (because dino-DNA is hard to find!) The ability to combine these figures with other Funkoverse titles to create the team of your dreams

How it plays

Mechanics

Action PointsDice RollingGrid MovementVariable Player Powers

On the shelf

Categories

Collectible ComponentsFightingMiniaturesMovies / TV / Radio theme

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Funkoverse Strategy Game: Jurassic Park 101?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?