Thunderstone Advance: Towers of Ruin cover
2012BGG rank #960

Thunderstone Advance: Towers of Ruin

by Edward Bolme, Mike Elliott, Mark Wootton · Alderac Entertainment Group

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Players1–5
Time45m
ComplexityMedium-Light
Age12+

About the game

What is Thunderstone Advance: Towers of Ruin?

In Thunderstone: Heart of Doom, you had a chance to face Doom's very heart, the eighth Thunderstone, and defeat the ancient evil – but winning that battle had unexpected consequences. It banished Doom, but also freed him to visit other worlds, so you advanced to the next world with him. Thunderstone Advance: Towers of Ruin, which is fully compatible with all previous Thunderstone offerings, is the next stop in your adventure. In Thunderstone Advance you build your party of heroes to defeat the dreaded Thunderstone Bearers in their dungeons or wilderness. The player who defeats the most valuable monsters will win the day, but beware – those monsters have all-new tricks up their sleeves, and victory will not come easy. Thunderstone Advance: Towers of Ruin includes new rules, all new cards in new card frames, and a new village and dungeon board. Integrates with Thunderstone Thunderstone: Starter Set

How it plays

Mechanics

Deck, Bag, and Pool BuildingHand ManagementOpen Drafting

On the shelf

Categories

Card GameFantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Thunderstone Advance: Towers of Ruin?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?